If you walk off a ledge, you fall immediately at quick speed. Quick falling: If you run off a ledge, Mario accelerates down slowly. If you mash A like crazy he will hover forever. Infinite hover: If you hold the jump button with the Bunny Ears Mario will slowly fall down. If you tap a wall before changing directions Mario will decelerate immediately and save time. Block bumping: When turning around Mario decelerates before changing directions. This is used to reach ledges Mario would not normally be able to get to in one jump. Super jumping: If you let go of the jump button at the top of Mario's jump he will jump higher than if you were to hold the jump button. I abuse this while running right in order to move further ahead a few pixels and save some frames.
Corner boosting: If you jump at the edge of a texture (like a block) just right the game will force Mario out a few pixels. I understand how hard it is to keep the site running smoothly and especially keeping the site active. I would also like to thank SpeedDemosArchive for having useful guides and programs for recording and encoding quality runs as well as hosting a site for speedruns. Without the constant friendly competition for world record this game wouldn't be as optimized as it is now. I want to thank Controllerhead, Mugg1991, Piraeus, Ihsoy, and Elmagus for racing the game together with me on SpeedRunsLive, finding new tricks, and pushing the game to the limit. I started on emulator and switched to console (purchasing the necessary items) after getting confident in running the game. I considered speedrunning this game after watching Controllerhead trade world record in this game back and forth with Mugg1991 for a month or so. I'm not sure how little me had the patience to game over the dozen or so times that I did.
Suddenly you game over, lose all 6 golden coins, and have to kill all 6 bosses again before attempting Wario again. For casual play the game is pretty easy until you hit the castle and try to kill Wario. I spent probably a week struggling to beat Wario's Castle on my giant green brick of a Gameboy before I finally beat it. These fireball monsters usually appear by either being created by or appearing around spirits and goblins and are used to light their way.I picked up this game as a kid when I traded a friend my Dragon Warrior Monsters cartridge for it. As you sleep, the obake will stare at you with its one eye and haunt you in your dreams. They appear in many folk and children's stories as mischievous, but not particularly scary creatures that are often quite humorous.Īnother personified object, the Kasa no Obake (umbrella goblin) is a scary creature that is said to float into your room at night through an open window. These guys are known as Hitotsume Kozoo (one-eyed boys). The Japanese are fond of personifying objects like lanterns into obake (goblins), like the one you see here. For the explanations below, please refer to the following picture: The second level of the Pumpkin Zone is filled with many odd looking creatures, some of which are based on monsters from Japanese folklore. The title screen was changed, for some reason.Īnd I always thought the designers were drunk. And I always thought the designers were drunk.